Credits – please click this page to check out a full list of free assets that I’ve implemented in my game. (Coming soon!)

 

I work on things other than comics, too! For example, I’m working on an RPG  with a working title of “Grunge.” It’s set in a high school in the 1990s, and follows the misadventures of four girls as they grow up, find love, and learn tough lessons about life. These four girls also happen to be (grown-up) characters in my comic, Copper Junction.

 

Update: 4/6/2018

I have NOT abandoned this project; I’ve just been spending a lot of time working on SG Volume One. Like all of my spare time. 🙂 But tonight I took a LITTLE bit of time to work on the Gameover-As-Adults still.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Update 2/11/2018 – MORE ART! 

Drafts of all transitional (in between chapter) stills are done, as well as game over stills. Still working on the MASSIVE number of expressions I have to make.

Above is the finished chapter one still! 🙂

Update 2/10/2018 – WE’VE GOT A DEMO, FOLKS! 

The first open alpha demo of GRUNGE has been posted to itch.io! You can play through the entire first chapter of the game without it freakin’ breaking! (However, it may break if you save and return to it later… please play it all in one sitting.) I’m so excited for you all to check out Grunge! Please click here. 

There’s a Windows version and a Mac version of Grunge available for you to play. It’s been uploaded as a zip file, so you will need WinZip or a similar program in order to access the game files and play it.

I estimated initially that it would take 30 minutes to an hour to play, but one person who was so kind as to email me with some suggestions (which you can do by using this address) told me that it took them TWO TO TWO AND A HALF HOURS. It’s a hefty little demo, I guess!

 

 

 

Update 2/4/2018 – ALMOST THERE!!! 

Spent a lot of my time today working on drafts for game artwork and making notes for what I want to do in the future. Spent a lot of time cleaning up bad code and working out some bugs. Here are some details about the Grunge game:

  • There are over 65 NPCs I’m planning to make.
    • Each NPC is going to have at least five expressions, including a neutral one. NPCs will be able to express the emotions of happiness, sadness, anger, and surprise.
      • That’s 325 expressions at least!
  • There are four main characters that you can recruit and use in battles, and one that you can unlock with a special quest. They will have teenage versions, and adult versions.
    • Each main is expected to have more dialogue and will need to express more emotions, so I’m planning on 16 different expressions for each character. That’s 32 in total, counting teenage and adult versions.
    • Seraphina, who is the playable character, undergoes the most change in the game in terms of physical appearance. She’s going to have 4 different looks, which means 16 expressions for each look, and this translates into 64 expressions, total.
  • I’m also considering what artwork needs to go into this. The game is divided into 5 parts: three chapters, an intro, and an epilogue. Each part is going to be introduced with a still.
    • Possibly thinking about adding hand drawn, rough animations and adding those in for more intense scenes.
  • Since this is an RPG, there’s going to be some fighting. Below are the 7 types you’ll find in the game:
    • Cheerleaders
    • Mean girls
    • Homophobes
    • Street Punks
    • Schoolyard Bullies
    • Creeps
    • “Rough and Tumble Team” — group of 3 guys fronted by the main antagonist of the game.
      • My game uses an SV battle system, so each enemy is going to need artwork.

So basically: I really want to release an alpha next weekend for everyone to try if at all possible. But the last TWO scenes in the chapter, as well as the mini game, are having some issues with how I programmed them, so it may take some time to resolve. I want to release an alpha for people to play so they can kind of get a feel for what I’m trying to do with the game, and I can use that feedback to improve upon the next alpha that I release. Since this is a huge project and it’s quite time consuming, there’s going to be a lot of different elements and small pieces that go into it.

Update 1/21/2018 – As Expected, Delays 

I have pretty much finished entering in the script for Grunge. However, in the end of the game, I found a huge issue which breaks the game and prevents it from moving forward. So I need to comb through it and fix it, which I anticipate will take me a while longer.

 

Update Nov 28, 2017 – Polishing Up Chapter One, Working On Demo! 

Even though I’m working 40+ hours a week, thanks to the past Thanksgiving weekend, I had a lot of free time to work on the game. Nearly finished with scripting for Chapter One, and after that, I’ll be working on a concept demo. What I mean by that is that I want people to test out the game play and see how it feels. Nothing is finalized in this demo–not the script, maps, characters, or any images. I know what I want to do for the story, I just want to make sure that the story doesn’t overpower the game play. Will hopefully spend more time working on the game this weekend. Thanks for checking in!

 

Update Nov 12, 2017 – Almost done with Chapter One, Working on a Mini game! 

Hey everyone! The response to Grunge has been really positive so far and I super appreciate it. Progress on the game has been slow but steady. I’ve taken to writing a script which is helping me speed up the process a bit. I’m also trying to work out some bugs in the first chapter.

I would love to have a chapter one demo out for people to try so that I have some feedback. Since this is my first game project, I could use the help.

Within the past few weeks I’ve also been working on facial expressions for characters. I decided that even if my art style isn’t that great, I want to use original art as much as I can. RPG Maker is a great tool but unfortunately is limited in terms of its character design. This will also help my characters avoid looking flat or having the same expressions over and over again.

Below is page one of a character sheet of expressions for Carmen, one of the main characters.

There are four main characters in the game–Carmen, Brandy, Candace, and Seraphina. You play as Seri throughout the entirety of the game and you can recruit the other girls to help you out in battles. I plan for the main characters to have multiple expression sets (Carmen currently has 2 and may actually need more), and for each non-playable character to have at least one sheet — so, as you can see, about 8 expressions. That’s a LOT of drawing for one person. But that’s okay, I kind of figured this project would take a couple of years to complete, given that I want to do a really good job on it.

Additionally, I’m trying to add more quests and mini-games with what limited programming skills I have. The game basically has two paths that you can take: you can either be a total jerk or you can become a high school hero. For people who might want to take the hero path, I wanted to add mechanics that would still make the game fun even if you’re not beating people up. Here’s one of the mini games below:

About a 1/5 of the Tower Challenge Minigame (I’m thinking about changing it to Tower Rush.)

Thanks for checking up on this update!

 

Update October 21, 2017 – Title Screen!!! 

 

It’ll be a long time before it’s finished, but here are some screenshots: